Shout out to the Claymore, Great Scythe, and Morningstar, all good and entirely ignored :P, Appreciate the work, but, you miss vital things, such as, effect bonuses and moveset as well as durability and range and poise damage as I seem to see my abyss greatsword stagger a drake in 2 hits and the bastard sword in 3 with 1 hand, I know this is old but if read, next time consider these, example, abyss greatsword, has aoe capacity and a longer jump reach attack with strong attack with very high poise damage can reach 3m (not actual calc just example). The biggest advantage being that you can use spears from behind your shield without having to break your blocking. They are a LITTLE (barely noticable) faster than their counterparts, and look a LOT better. Additional Notes: for the Straight/Short swords, the BroadSword, DarkSword, and Sunlight StraightSword all have the exact same stats, so I'll refer to them as one (namely the Darksword because it looks best). The Great Club owns several upgrades, but you can get only one per playthough, same goes for the Demon's Great hammer. NOTE: This particular category was extremely hard to rate. These numbers do not reflect the damage values on each weapons info page. So much complaining and hate for no reason. Any weapon that combines highish damage and lowish weight for its weapon category is a good choice, particularly for non-scaling paths.
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